Fly Punch Boom! Review (Switch)
|I’m not really sure how to begin to explain what this game is like. Imagine an anime fight. If you haven’t seen one, it’s a lot of colours, over-exaggerated characters, explosions, disproportionate chaos (buildings being thrown etc.) and flying. And more explosions. And the colours. This is Fly Punch Boom.
There’s a plot here but, to prepare you, it’s mental. The characters that you can play as are Punchies. Punchies do not have sexual organs and instead reproduce through combat. So the fighting that you’re doing is actually…. um…. ignore the plot then.
But how does it actually play? It’s a mixed bag if I’m honest. Whilst you’re flying about, you can smash buildings and bits of the environment around and into your opponents, but when you clash you embark on a rock, paper, scissors type game. The luck element of what you pick doesn’t really sit well with me.
Options wise there are not masses to go at. Matches are either 1 v 1 or 2 v 2 and can be played offline or online. The pace of it suffers online on the Switch which may be down to the Switch’s online capability (which let’s be honest, isn’t great).
Where does that leave us? Well, it’s a great anime-style fighting game. It’s over-the-top, it’s very attractive and fast-paced. But the underlying combat mechanism is probably a bit too simple for the more casual players and unless you want to really get into it competitively, your enjoyment I suspect will be short-lived.