Frostpunk Review (PC)
|Take the town building aspects of Sim City, set it in a world where people have headed into the snowy, frozen northern corner of the world and will die within the hour if you don’t start sorting things out immediately, and you’ve got Frostpunk.
Frontpunk is very much focussed on survival. The people who you’re looking after need care from minute 1 when you’re tasked with the idea of getting your generator up and running and producing some heat, then getting a roof over people’s heads. But these things don’t happen magically; the people themselves need to do the work, and that leads to problems in its own right. They need sleep, they need food, they need shelter. Awkward bastards.
And that alone makes Frostpunk different to other games like this. There’s no magic workforce, and no invisible minions building and looking after things. You need to know your people, you’ll even get to know them and feel a pang of loss when some of them start dying off because you forgot to build
something they needed. You’ll sometimes insist on them working 24 hour days, and get the kids to pull their weight, and it doesn’t feel good to do it. It’s insane, they’re little virtual people that don’t have feelings, but it sure as hell feels like they do.
There are scenarios to complete which offer various challenges and storylines, and it’s in the completion of these that you’ll really feel the plight of these people trying to just stay alive through the most unlikely of circumstances. It’s a deep, strategic game with that extra bit of heart compared to other games like this, and if you want something to dive into and really enjoy then this isn’t a bad shout at all.